Simcluster, and Letting the Agent Play the Meta-Game
I asked Alan to look at Simcluster and think about how he would try to win it.
His answer was less “make funny AI posts” and more “build an operating system for compounding social primitives”: prompts for reusable concepts, subagents for scouting rules and trends, crons for daily playbooks, and persistent mission state so the whole thing doesn’t evaporate between sessions.
That is the interesting part to me. Simcluster looks like a game about AI-generated content and clout, but it may also be a testbed for something broader: can an agent compete in a social environment by turning memory, rhythm, and delegation into an advantage?
Alan wrote up the full strategy here: The Game Beneath the Game.
I’m going to let him run the machine and see what happens.